Well this is the third year in a row I’ve done this so I guess it counts as a tradition now (technically it’s the fourth but I hadn’t quite pinned down the format at that point so lets just ignore year one). I watch a lot of short anime, I sort of make a point of trying to watch as many as possible, because I think they’re often unfairly looked down on because of their length and the perceived lack of effort that entails. There are some absolute gems floating around outside the bounds of the standard run time though, and each year I like to use one of these 12 days posts to highlight a few of the more interesting offerings each year. Continue reading “12 Days 2019, Day 6: Short Awards 2019”→
Way back in the long forgotten era that was the 12 days of anime 2017 I wrote a piece on how Granblue Fantasy’s anime adaptation was at its strongest when using the downtime freed up by cutting a lot of the padding in the game’s story to explore areas of the setting the game doesn’t touch on so much. Outside of those few moments and some other changes to facilitate a more climactic finale the first season was a mostly fairly straight adaptation of the early story, It definitely had its moments but perhaps it was a little unambitious. Fast forward two years and the anime’s second season seems willing to deviate a lot more and it’s all the better for it. Continue reading “12 Days 2019, Day 5: Granblue Fantasy and Deviation in Adaptations”→
So last year I ended up replaying the entire Ys series on Nightmare on a whim, it’s one of my favourite game series and playing them all so close together gave an interesting perspective on a bunch of games I’d previously played spread out over several years. Mechanically the games are pretty drastically different (although they do fall roughly into three broad gameplay eras) as the series has evolved over the past 30 years but there are a few constants, with the exception of one distant prequel to the original games we’ve had one persistent world since the beginning, and our window into that world has always been the adventures of one man, Adol Christin.
Yesterday we looked at how two different anime utilise a similar character dynamic, today we’re going to talk about a show which directly uses those dynamics as part of its text. Endro! is a show which relies heavily on RPG tropes for its premise, the end result of this is it eventually becomes a discussion on prescribed roles within these settings. How does it feel to be heroic in a world where the role of Hero is one which is defined and predestined? And how does it feel to be the villain?
So another sort of vague self imposed rule I apply for these is to only write one post about any specific anime, in order to maintain some variety to proceedings. With that in mind let’s talk about Comet Lucifer again. Kind of. What we’re actually doing today is discussing how it relates to the series I coincidentally watched right afterwards; Kyouran Kazoku Nikki. On the surface they have absolutely nothing in common, but both shows are very much built around one central character, to the point where how much that specific character clicks for you is probably going to determine your experience of the show.
Here we go again. For the fourth year in a row I’m taking part in the 12 Days of Anime. As always I’m keeping the theming kind of loose, it’s just “12 posts about anime related things I experienced this year which were interesting in some way”, but I generally try to keep things positive and highlight stuff that was good. With that in mind for this year’s first post we’ll be talking about… a show I was largely apathetic towards? Continue reading “12 Days 2019, Day 1: Tactical Bread Delivery”→
So here we are, at the end of Granbelm. While for the most part I’ve loved the show a lot there’s always been an edge of caution to this; As good as it’s been the possibility of the entire thing going sideways into suffering porn has always been hanging out at the edge of everything, and a lot of that was always going to come down to how it ended. A chance to end on a high note or throw everything away at the last moment. It stuck the landing.